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Game Specific Model Ripping Guides
Thanks for replying. Smile Yeah that does seem to be the case, however I have managed to rip complete model files before, by exporting specific groups in the obj import options of 3DS Max, more specifically I put together the Flying Dog model just fine, and that was made up of different meshes.
[Image: AHJh9.gif]
Dont mind the crappy aperture-like custom texture.

I thought maybe it would be the same for Biolizard. The Last1 PRS file DOES have a specific group of messy meshes crumpled up together which I have the mighty suspicion of it being the Biolizard. Oh well, looks like using 3D ripper is looking more and more recommended at this point. Hmm I wonder if there's a an action replay code to change specific models into their t-poses. Oh well thanks anyway, really appreciate the help. Cute
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Messages In This Thread
RE: Game Specific Model Ripping guides - by Azu - 06-07-2010, 11:49 PM
RE: Game Specific Model Ripping guides - by Dazz - 06-12-2010, 05:17 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 02:09 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 06:38 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 07:57 PM
RE: Game Specific Model Ripping guides - by Zerox - 10-08-2010, 06:39 PM
RE: Game Specific Model Ripping guides - by Zerox - 12-07-2010, 05:19 PM
RE: Game Specific Model Ripping guides - by Zerox - 02-13-2011, 01:47 PM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 02:24 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 06:02 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 11:30 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 04:32 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 03:01 PM
RE: Game Specific Model Ripping guides - by TGE - 05-16-2012, 09:42 AM
RE: Game Specific Model Ripping guides - by dirtypantsdan - 05-16-2012, 03:48 PM
RE: Game Specific Model Ripping Guides - by Azu - 07-24-2012, 03:14 AM

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