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Game Specific Model Ripping Guides
(05-07-2012, 05:08 PM)TheAmazingSnivy Wrote:
(05-07-2012, 04:59 PM)LutherFallangel Wrote:
(05-06-2012, 11:25 PM)Roxas358 Wrote: I didn't mean to swap the Y and Z in Notepad, I mean go into Blender if that's what you're using and scale the model on the X axis and Z axis.

If you do use Blender, you want to hit S for scale then X so you only scale on the X axis then in this case type ".55276" then press enter to save the scale. Next press S, Z and type ".41917" then enter again.

There's also a transform menu if you press N (unless it's already visible). In there you can set the scale as well.

Well in this .obj, there's 4 lines that have x y and z values. I'll post it here:

#AR=0.68898, FOV=47.26944(height), Xscale:0.30151, Yscale:0.43761, Zscale:1.0
#AR=0.74128, FOV=44.99428(height), Xscale:0.30701, Yscale:0.41416, Zscale:1.0
#AR=0.93577, FOV=45.04100(height), Xscale:0.38800, Yscale:0.41463, Zscale:1.0
#AR=0.97958, FOV=44.79838(height), Xscale:0.40374, Yscale:0.41215, Zscale:1.0

Which is the values to use?
Have you tried and see if there are four sets of objects/polygons?

There are more than 4 sets of polygons.
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Messages In This Thread
RE: Game Specific Model Ripping guides - by Azu - 06-07-2010, 11:49 PM
RE: Game Specific Model Ripping guides - by Dazz - 06-12-2010, 05:17 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 02:09 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 06:38 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 07:57 PM
RE: Game Specific Model Ripping guides - by Zerox - 10-08-2010, 06:39 PM
RE: Game Specific Model Ripping guides - by Zerox - 12-07-2010, 05:19 PM
RE: Game Specific Model Ripping guides - by Zerox - 02-13-2011, 01:47 PM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 02:24 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 06:02 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 11:30 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 04:32 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 03:01 PM
RE: Game Specific Model Ripping guides - by LutherFallangel - 05-07-2012, 05:21 PM
RE: Game Specific Model Ripping guides - by TGE - 05-16-2012, 09:42 AM
RE: Game Specific Model Ripping Guides - by Azu - 07-24-2012, 03:14 AM

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