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Game Specific Model Ripping Guides
(05-06-2012, 07:22 PM)Roxas358 Wrote: You have to scale the model in your program. If your exporting the models to obj format, you should open it in something like Notepad++. You will usually see a line at the top that looks like this.

Quote:#AR=1.31869, FOV=45.48442(height), Xscale:0.55276, Yscale:0.41917, Zscale:1.0

Look at the Look at the Xscale and Yscale, you want to scale the model by those amounts. In Blender I have to swap the Y and the Z though. Good luck. Wink

So.... I scale it in Blender? I tried swapping the Y and Z in NotePad++, and that didn't do anything. Didn't figure it would... But thanks for the swift response. Any other suggestions?
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Messages In This Thread
RE: Game Specific Model Ripping guides - by Azu - 06-07-2010, 11:49 PM
RE: Game Specific Model Ripping guides - by Dazz - 06-12-2010, 05:17 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 02:09 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 06:38 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 07:57 PM
RE: Game Specific Model Ripping guides - by Zerox - 10-08-2010, 06:39 PM
RE: Game Specific Model Ripping guides - by Zerox - 12-07-2010, 05:19 PM
RE: Game Specific Model Ripping guides - by Zerox - 02-13-2011, 01:47 PM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 02:24 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 06:02 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 11:30 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 04:32 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 03:01 PM
RE: Game Specific Model Ripping guides - by LutherFallangel - 05-06-2012, 08:21 PM
RE: Game Specific Model Ripping guides - by TGE - 05-16-2012, 09:42 AM
RE: Game Specific Model Ripping Guides - by Azu - 07-24-2012, 03:14 AM

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