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Game Specific Model Ripping Guides
Hello, I'm new to the forums but this seems like the only place where I may find help on the subject. For the longest time now I've been trying to rip models from an MMO "FusionFall". The game has no client, and is played in a browser while all the assets are streamed via Unity Web Player and stored in a temporary cache. The game is made in a pathetic excuse for an engine known as of course, Unity. Recently someone stumbled upon using GameAssassin to rip models and textures with all mapping in-tact, but for what ever reason I, and it seems everyone else who tries, get a "DEP" warning that our system is in danger or some BS that we can't seem to get around. I'm currently trying to use 3D ripper DX which is getting the job done halfway but brings me to this problem shown here:
[Image: Capture631.png]
When it should be in normal proportions to this:
[Image: Capture632.png]

It seems it's getting the X and Z vert coordinates correct but for what ever reason is not getting the Y verts correct. I have no clue if it's catching the mapping or even the textures correctly since I can't even get passed having a correct model. I'm not sure if it's because it's "capturing" the model in perspective or if there's an option I may have turned on by mistake. It seems to just capture whatever I'm directly viewing and defaults the origin according to the angle I view it at, which I strongly dislike. Is there anyway I could directly "record" the model in T-pose, and have the mapping, possible a skeleton or reference (which I've downloaded in a model from the same game before on CG Models). What would be best for what I need?
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Messages In This Thread
RE: Game Specific Model Ripping guides - by Azu - 06-07-2010, 11:49 PM
RE: Game Specific Model Ripping guides - by Dazz - 06-12-2010, 05:17 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 02:09 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 06:38 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 07:57 PM
RE: Game Specific Model Ripping guides - by Zerox - 10-08-2010, 06:39 PM
RE: Game Specific Model Ripping guides - by Zerox - 12-07-2010, 05:19 PM
RE: Game Specific Model Ripping guides - by Zerox - 02-13-2011, 01:47 PM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 02:24 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 06:02 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 11:30 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 04:32 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 03:01 PM
RE: Game Specific Model Ripping guides - by LutherFallangel - 05-06-2012, 06:50 PM
RE: Game Specific Model Ripping guides - by TGE - 05-16-2012, 09:42 AM
RE: Game Specific Model Ripping Guides - by Azu - 07-24-2012, 03:14 AM

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