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Game Specific Model Ripping Guides
(09-13-2011, 01:30 PM)Shadowth117 Wrote: Have you checked it? I haven't looked so I don't know what it might use. But you can check through these: http://www.mariomods.com/p/tools_11.html and see if they seem like they would help. If I'm missing the point let me know since its hard to tell if you mean archive compression or MDL0 compression.

That worked. Grabbed the SZS Modifier, and the bowling files were in a handy little .brres.

I wanted to look and see what kind of polycounts the pins had. Turns out they have multiple levels of detail, ranging from (apparently, as they're right in the filenames) 74 to 866 triangles. They also have two versions for both 10-pin and Power Throw modes (I don't have Resort, so I'm guessing the models are the same for 100-pin mode).
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Messages In This Thread
RE: Game Specific Model Ripping guides - by Azu - 06-07-2010, 11:49 PM
RE: Game Specific Model Ripping guides - by Dazz - 06-12-2010, 05:17 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 02:09 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 06:38 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 07:57 PM
RE: Game Specific Model Ripping guides - by Zerox - 10-08-2010, 06:39 PM
RE: Game Specific Model Ripping guides - by Zerox - 12-07-2010, 05:19 PM
RE: Game Specific Model Ripping guides - by Zerox - 02-13-2011, 01:47 PM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 02:24 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 06:02 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 11:30 AM
RE: Game Specific Model Ripping guides - by Tiberious - 09-13-2011, 01:45 PM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 04:32 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 03:01 PM
RE: Game Specific Model Ripping guides - by TGE - 05-16-2012, 09:42 AM
RE: Game Specific Model Ripping Guides - by Azu - 07-24-2012, 03:14 AM

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