Users browsing this thread: 7 Guest(s)
Game Specific Model Ripping Guides
#29
(06-13-2010, 05:57 PM)Solink Wrote: I have an other question :]
I downloaded a Super Mario Galaxy 2 iso some days ago to rip models but I have a problem

When I want to extract a .arc file with Dolphin:
[Image: modelprob.png]
and I choose where to save it:
[Image: modelprob3.png]
the file doesnt appears in the folder:
"Le dossier est vide" means "The folder is empty"
[Image: modelprob2.png]

Can someone please help me?

For some games that just happens. I thought they had fixed it since SSBB no longer does that in Dolphin, but if you're using an older revision of Dolphin that could be why. Try using Wiiscrubber: http://gbatemp.net/index.php?showtopic=135884
Just be careful. It edits ISO's as well so just try not to mess too much if you're not sure what you're doing. It extracts things about the same as Dolphin does though so you won't have much of a problem with that.

(06-14-2010, 04:17 AM)metaldodomon Wrote: I rip models from my digimon world cd, but the models are in mmd. Anyone know how to convert them to obj? Solink maybe the file is in an other folder.

You know I actually did see that format before in Frogger for PSX and PC a long time ago, but I never really found much. I did learn through a hex editor that its some type of archive format, but other than learned nothing other than that the PC and PSX versions used a different filetypes for what was probably the models.

(06-13-2010, 05:17 PM)Techokami Wrote:
(06-13-2010, 08:41 AM)Shadowth117 Wrote: I do think its rather silly that people would get upset about something like that.

EmuTalk: model rippin' is srz business Rolleyes
It's also why there is no public converter for Melee models or Metroid Prime models

Oh believe me I remember that. Both those times the author of the program basically flaunted that they had something that COULD convert the format and posted a few screenshots, but other than a few utilities to convert Prime textures, which was admittedly helpful, nothing was ever released publicly on those.

I really do hope that eventually these kinds of ideas stop. IMO the people that made the converters are pretty guilty themselves for making converters and just showing off their results before letting the thread die and never bringing up the topic again. Those converters really may as well of not existed for the good they ended up doing anybody other than being bothersome to people that might actually want to use those models.

Well at least for Melee models it should be possible to rip most of them in TPose at least with 3D Ripper with that one Action Replay code on in Dolphin. I really need to remember to do that sometime...
Thanked by: Solink


Messages In This Thread
RE: Game Specific Model Ripping guides - by Azu - 06-07-2010, 11:49 PM
RE: Game Specific Model Ripping guides - by Dazz - 06-12-2010, 05:17 PM
RE: Game Specific Model Ripping guides - by Shadowth117 - 06-14-2010, 07:35 AM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 02:09 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 06:38 PM
RE: Game Specific Model Ripping guides - by Novax - 08-26-2010, 07:57 PM
RE: Game Specific Model Ripping guides - by Zerox - 10-08-2010, 06:39 PM
RE: Game Specific Model Ripping guides - by Zerox - 12-07-2010, 05:19 PM
RE: Game Specific Model Ripping guides - by Zerox - 02-13-2011, 01:47 PM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 02:24 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 06:02 AM
RE: Game Specific Model Ripping guides - by Azu - 07-07-2011, 11:30 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 04:32 AM
RE: Game Specific Model Ripping guides - by TGE - 03-14-2012, 03:01 PM
RE: Game Specific Model Ripping guides - by TGE - 05-16-2012, 09:42 AM
RE: Game Specific Model Ripping Guides - by Azu - 07-24-2012, 03:14 AM

Forum Jump: