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2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG)
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=REVIVING AFTER A SEVERAL MONTH HIATUS=

If you're a TSR newbie, this is a project my girlfriend and I started and are intending on finishing. The project didn't stay popular on TSR and with a lack of updates with anything new (I held back to prevent spoilers, but I don't know if I should keep that all underwraps entirely), so it wasn't long before it was pushed it off the board.

For those who don't know: The previously unnamed project has been named 2 Souls' Tale as we've finally settled on a name for it. The gameplay has elements from Odin Sphere, Modern and Retro Castlevania, as well as elements thrown in from many different series.

The main story is inspired off the Captain N cartoon as well as the Chronicles of Narnia.

You play two real people who have found themselves thrust into a plane of existence they previously assumed didn't exist and are now trying to find each other and leave in one piece. However, the worlds are reduced to small fragments of what they once were, Dark Matter is trying to enslave what remains to create its own version of "order", worlds are at war with each other, a shred of Dark Matter in wraith form is hunting the humans' every step, and every side wants these two humans to get involved (when they'd rather not) for their own reasons.

To alleviate the role of each sheet's subject, I've removed their former categories and listed them by series instead.
All sprites are custom made and will be added to as time goes on.


THINGS THAT HAVE CHANGEVery Sad
* For easy importing into Game Maker. All sprites are to be seperated into a grid with individual cel dimensions being the same size to house every animation of that sprite set. There are to be 2 pixels width between each cell north, south, east, and west with a 1 pixel width for the grid's circumference. The exact dimensions need to be written somewhere on the grid; most preferably in a cell where no sprite is present. Do not worry, your credit tag can still be added.
-------------If you can't organize it yourself, let me know, and I'll do it for you.
* We are currently without a programmer due to his leaving without warning. So positions for programmers are open.
* Number of enemies unique to each world has been lifted from 20 to house as many as 50 though it isn't required to have that many for each world.
* Areas are now seperated by an overworld map instead of a loading room like in modern Castlevanias. This is due to the fact that building an exact map including all worlds on the same screen would get extremely complicated.

CURRENT ACTIVE STAFF:

Kit-Airheart :: Story Writer, Script Writer
SmithyGCN :: Lead Pixel Artist, Concept Artist
Mozzaratti :: Lead Music Composer
Jelleye :: Lead Programmer
Pilgrim John :: Artistic Consultant
Tonberry2k :: Assistant Consultant
Chris2Balls :: Assistant Pixel Artist
ShyGuy Grey :: Assistant Pixel Artist
Deathbringer :: Assistant Pixel Artist
Level 40 Dragonair :: Assistant Pixel Artist
Dex :: Assistant Pixel Artist
MagikoopaMarth :: Assistant Pixel Artist

INACTIVE MEMBERS:
(This includes members that have served during development at some point and have either left or haven't contributed in a while)

Solink/Gabby Jay :: Assistant Pixel Artist
Beaver92 :: Promotional Artist
Rukifellth :: Assistant Pixel Artist

FINISHED WORKS:

Originals-
Kate - Event 01

Mario Bros.-
Pokey
Tweeter
Chain Chomp
Fuzzy
Hooligon
ZombieShroom & GhoulShroom
Shy Guy :: by Shyguy Grey
Autobomb
Goomba
Amanita
Bob-omb :: by Shyguy Grey
Mekabon
Mekabon's SCUD
Kuribo's Shoe
Animated Blocks
Platform A
Trampoline
Area Select Icons

Final Fantasy-
Kracken
Phantom Train Tile Set

Castlevania-
Platforms A
Peeping Eye
Stone Rose [NEW]
Belmont Class Skill - Stopwatch
Belmont Class Skill - Grand Cross
Belmont Class Skill - Axe
Belmont Class Skill - Holy Water

Mega Man-
Flea
Peterchy
Mole :: by Deathbringer

Chrono Trigger-
Gaspar
Dragon Tank Background Prop

Mother-
EVE

Faxanadu-
Priest
Eolis Female NPC Type A
Eolis Male NPC Type A
Items
Store Clerk A
Store Clerk B
King Eolis
Chiyaron
Mini-Spire
Spire
Tower A
Tower B
World Tree Ascension Tile Set
Kingdom Eolis Tile Set
Eolis Castle Background
Eolis Background Layer II
Eolis Entrance Background

Tower of Druaga-
RC, BC, & GC Rods

Monster Party-
Man-Eating Plant

Ghoul School-
Cornea King

Miscellaneous-
Eye
Leaves
Shooting Star
Prompt Balloon
Intro 1
Intro 2
Intro 3
Intro 4
Intro 5
Intro 6
Intro 7
Enemy Summon Effects
Chimney Smoke
Bird [NEW]

STUFF THAT CURRENTLY NEEDS TEH ORGANIZIN':

Mario Bros-
Kamek, Bogmire, Meidou, and Black Jewel
Warp Pipes
Corkpedite
Firebar, Roto-Disc, and Podoboo
Bowser's Keep Tileset
Shy Guys & General Guy - ShyGuy Grey

Legend of Zelda-
Gleeok
Like Like
Moblin - WIP Chris2Balls
Patra

Odin Sphere-
Cornelius (Human form)
Cornelius
Belial
Wagner
Revenant

Kirby Series-
Ribbon
Kracko & Kracko Jr.
Sir Kibble
Javelin Knight

Final Fantasy-
Ramuh
Carbuncle
Ghost Passenger

Wizards&Warriors-
Earth Elemental
Water Elemental
Malkil

Castlevania-
Talos
The Creature & Igor
Skeleton

Mother-
Porky
Mega Man-
Dr. Light

Faxanadu-
Rocstan
Isis
Michonid
Priest

Phantom Fighter-
Jiang Shi

Amagon-
Flatwoods Monster

Various-
Worlds Map
Mothman
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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Messages In This Thread
2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - by SmithyGCN - 03-13-2009, 12:08 AM

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