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Help on ripping sprites from a Nokia game.
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(01-04-2024, 08:00 PM)Crustation Wrote:
(01-04-2024, 04:31 PM)Raccoon Sam Wrote: [Image: rabbid.png]
Decompress the JAR and sniff the files inside–looks like the graphics are Big Endian 8bpp linear, palettes before gfx and stored as 4-byte BGR(?). I use GGD but some people like TiledGGD.
Do I have to make the JAR a ZIP file in order to decompress it?

(01-04-2024, 08:00 PM)Crustation Wrote:
(01-04-2024, 04:31 PM)Raccoon Sam Wrote: [Image: rabbid.png]
Decompress the JAR and sniff the files inside–looks like the graphics are Big Endian 8bpp linear, palettes before gfx and stored as 4-byte BGR(?). I use GGD but some people like TiledGGD.
Do I have to make the JAR a ZIP file in order to decompress it?
Actually can you send me the link to the GGD that you use?

That Looked Like I Rabbits or something
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RE: Help on ripping sprites from a Nokia game. - by toniophx - 01-07-2024, 12:33 PM

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