02-01-2024, 05:45 AM
(02-01-2024, 01:38 AM)applecuckoo Wrote:Got it, and donĀ“t worry about it.(01-31-2024, 05:50 PM)DiegoBotto2004 Wrote:(01-31-2024, 05:45 PM)applecuckoo Wrote: Okay, so I had a look and it seems that the skin colour is in a little file named (model_name)_skin_mat.png. The actual colour of the meshes (clothes) are stored in the files that have the phrase "dif" as in "diffuse". I also see some normal files (labelled "no"). I don't know what the skin file does, but there is definitely some channel packing going on with the "mat" and "co" files. You might want to try UEViewer if you haven't. Here's a screenshot with diffuse and normals:I have UEViewer, but i can unpack the channel in the "mat" and "co" files with this tool?
Whoops, in hindsight it should've been obvious you were using UEViewer - my experience comes from games for Nintendo platforms. Anyways, there seem to be a few clues in the 'prop' files, i.e. decimals that seem to represent RGB but only produce white. Also, channel packing is when you store non-color textures in the separate R, G and B channels of an image. You can separate them in Blender with a 'Separate RGB' node.