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SNES Asterix & Obelix What graphic-technic of the system makes the waterwaves wiggle?
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Using BSNES+, we can see that it's a basic setup of 3 layers; two 4bpp foregrounds and one 2bpp background. Nothing out of the ordinary here, many games do this.
Asterix & Obelix however, combines not only parallax scrolling (moving horizontal slices of layers mid-frame) with this, but also priority switching mid-frame so that parts of layer 3 are in the background at the frame's top segment but also in the foreground at the frame's bottom segment. Neat trick, very similar to that which Yoshi's Island does sometimes.
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Once there was a way to get back homeward
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RE: SNES Asterix & Obelix What graphic-technic of the system makes the waterwaves wiggle? - by Raccoon Sam - 10-17-2023, 11:52 AM

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