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Cracking Virtual Boy ROMs for tiles
#4
I looked into it some years ago
https://twitter.com/vervalkon/status/970...RlpjA&s=19

Quote:The core problem with my VB Mario's Tennis compression problem is probably that I don't know where the data begins
If I start too late, I won't have enough data for the instructions to look back far enough. If I start too early, I get garbage results. The address has to be exact.
And I can't find any pointer tables either. I've found a few suspects but I don't fully even understand Virtual Boy pointers anyway.
Also I have no debugger, only raw bytes from ROM and output candidates extracted from fucking save states.

Tile Molester can read VB roms for what it's worth.

I can check if I still have my decompressor code when I get home.
Once there was a way to get back homeward
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RE: Cracking Virtual Boy ROMs for tiles - by Raccoon Sam - 08-24-2023, 05:54 AM

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