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my AoC and BotW ripping project
#7
I'm playing with textures with some models like spring of courage and made a discovery? I think? it was news for me anyway
[Image: jaPtUk3.png]
how the moss and brick are mixed together is stored in color atribute. dae exports preserves that information

one more thing, mesh names are usually way to long and anything too long is just not imported. when I notice I don't have an UV map or this color atribute, I just change all the names to something short, as it really helps to get the models as right as possible
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Thanked by: Qw2, Makoto


Messages In This Thread
my AoC and BotW ripping project - by Hybryda - 07-19-2023, 04:50 PM
RE: my AoC and BotW ripping project - by Qw2 - 07-19-2023, 05:59 PM
RE: my AoC and BotW ripping project - by Hybryda - 07-20-2023, 10:45 AM
RE: my AoC and BotW ripping project - by Hybryda - 07-21-2023, 09:33 AM
RE: my AoC and BotW ripping project - by Hybryda - 07-22-2023, 03:37 AM
RE: my AoC and BotW ripping project - by Hybryda - 07-22-2023, 06:12 PM
RE: my AoC and BotW ripping project - by Hybryda - 07-24-2023, 11:09 AM

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