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(Tutorial) How to rip models from Conker: Live and Reloaded
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(06-23-2023, 01:03 AM)tofulemon Wrote: where exactly in the plug in should i put the "uv_dict[vertex_index] = (float(row[14])/float(maxim), (float(row[15]))/float(maxim))+tuple()" line in? could you show me a picture example of it so i have a better understanding of it

The line is already in the python script at the top, you can Cmd+F "row[14]" to be brought to it. What I mean when I say this line might need to be changed is that you will sometimes get .csv files like the one below, where the UVs are not in the expected position:
[Image: oajCV5j.png]
As you can see, the UV coordinates are at rows 15 and 16, and not 14 and 15 like the line of code expects. What you can do is go in the script, and change the line you mentioned:
[Image: xWpQAWi.png]
to
[Image: EW7Kzf7.png]
This way the UVs can import so the textures of the model map correctly. You may have to re-install the plugin in order to get the change to work.
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RE: (Tutorial) How to rip models from Conker: Live and Reloaded - by Qw2 - 06-24-2023, 06:12 AM

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