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"bad texture file path" error?
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exported a .dae and the model checker says there's a bad texture file path, but when i completely restart blender and import the .dae, the textures are all there and it looks perfectly fine. is it a false alarm somehow or am i missing something? the file path's shouldn't be set to absolute or anything.
[Image: dboql0m-f3cfed11-5c83-4b3d-a3a5-df50e37d...lYrzNhnHjM]
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"bad texture file path" error? - by spiderfriend - 06-04-2023, 11:11 PM

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