02-26-2023, 10:15 PM
(This post was last modified: 10-08-2023, 12:50 PM by Jasper7438.)
Easy to fix:
1. Change the rotation pivot point to "Individual Origins".
2. Select the hat's "root" bone in edit mode.
3. Rotate the "root" bone by 90° on the X Axis (to have the same orientation as the player armature's "Head" bone).
4. Change the "root" bone roll to 90° (to match the player armature's "Head" bone roll).
5. Constrain the hat's "root" bone to player armature's "Head" bone with a "Copy Transforms" bone constraint ("Target" = Player Armature, "Bone = "Head").
Ta-da! The hat should now move with the player's head!
1. Change the rotation pivot point to "Individual Origins".
2. Select the hat's "root" bone in edit mode.
3. Rotate the "root" bone by 90° on the X Axis (to have the same orientation as the player armature's "Head" bone).
4. Change the "root" bone roll to 90° (to match the player armature's "Head" bone roll).
5. Constrain the hat's "root" bone to player armature's "Head" bone with a "Copy Transforms" bone constraint ("Target" = Player Armature, "Bone = "Head").
Ta-da! The hat should now move with the player's head!