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Splatoon hat troubles (Blender)
#2
Easy to fix:

1. Change the rotation pivot point to "Individual Origins".

2. Select the hat's "root" bone in edit mode.

3. Rotate the "root" bone by 90° on the X Axis (to have the same orientation as the player armature's "Head" bone).

4. Change the "root" bone roll to 90° (to match the player armature's "Head" bone roll).

5. Constrain the hat's "root" bone to player armature's "Head" bone with a "Copy Transforms" bone constraint ("Target" = Player Armature, "Bone = "Head").

[Image: attachment.php?aid=15254]

Ta-da! The hat should now move with the player's head!


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Hey, I'm Jasper! I am an avid model ripper, I also like Splatoon and Vocaloid.

Currently ripping from: N/A
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Splatoon hat troubles (Blender) - by Rad-o-Saurus - 02-26-2023, 06:48 PM
RE: Splatoon hat troubles (Blender) - by Jasper7438 - 02-26-2023, 10:15 PM

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