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Alice Madness Returns Card Guards
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Hello people,
I've been trying to rip the models of the card guards ennemies from the PC game "Alice Madness Returns", based on UE3, and I'm having a couple issue. I was hoping someone could give me a hint or now how i could solve one or some of my problems? So, the final model should look like this :[Image: 310-3103220_card-guards-cauldron-born-al...-guard.png]  
(Sorry for the mid quality, best i found) As you can see, they have a black/red hood, black/red gloves and boots, fabric texture, and a number + symbol in two places of their "chest".
However, with my limited ripping skills, I only manage to obtain grey-ish clothes, no fabric texture, and black number on white background.
   
Very disappointing. I believe that the developpers managed to make the game handle both black cards and red cards with the same set of textures (but different models), and just a tiny subtelty to make them have the according color and number.
I suppose that the solution lies in the files in the "material3" and "MaterialInstanceConstant" folders I got in the ripped files, but i have no idea how to use them.
Like, I have a file txt file titled "CardGuardsNumber_Mat.props.txt" that contains the following information :

    Expressions[0] = MaterialExpressionStaticSwitchParameter'CH_CardGuards.CardGuardsNumber_Mat.MaterialExpressionStaticSwitchParameter_1'
    Expressions[2] = MaterialExpressionTextureSample'CH_CardGuards.CardGuardsNumber_Mat.MaterialExpressionTextureSample_0'
    Expressions[9] = MaterialExpressionScalarParameter'CH_CardGuards.CardGuardsNumber_Mat.MaterialExpressionScalarParameter_0'
    Expressions[15] = MaterialExpressionVectorParameter'CH_CardGuards.CardGuardsNumber_Mat.MaterialExpressionVectorParameter_0'
    Expressions[19] = MaterialExpressionScalarParameter'CH_CardGuards.CardGuardsNumber_Mat.MaterialExpressionScalarParameter_3'
    Expressions[21] = MaterialExpressionTextureSample'CH_CardGuards.CardGuardsNumber_Mat.MaterialExpressionTextureSample_1'
    Expressions[23] = MaterialExpressionScalarParameter'CH_CardGuards.CardGuardsNumber_Mat.MaterialExpressionScalarParameter_2' 

And I have no idea how to exploit it.
Would someone have an idea about how I could solve this, or could point me in the right direction? I would even be very grateful if someone could tell me what the .mat files are and how I should use them. Links to tutorials are perfectly fine too! I'm working with Blender, btw.
I put said .mat and.txt files in the attached folder, and I made a wetransfer link with all the data related to these models, including the models and textures here https://we.tl/t-hjAF5o4pVV (expires on 2023-02-05).
Any help would be greatly appreciated!
Thanks in advance y'all!


Attached Files
.zip   Card Guards - Mat and txt files.zip (Size: 10.22 KB / Downloads: 34)
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Alice Madness Returns Card Guards - by Kino-san - 01-28-2023, 07:23 PM

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