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Pokemon Emerald water/sand crashing animations
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(11-21-2022, 10:31 AM)Barack Obama Wrote: Here are some suggestions for GBA emulators:
https://www.vg-resource.com/thread-41182...#pid675335

I'm not sure if or how they can capture tiles/sprites or if layers can be toggled, but in the worst case, you could use Animget or Screenget:
https://spritedatabase.net/download
You basically open the tool, turn it on, change to the active emulator window, capture your frames, turn it off and save the captured images in a specific folder. For output, Animget uses .BMP and I think Screenget uses .PNG.

If you have problems on how to determine the tile size on the screenshots to cut the frames out, you can activate a 16x16 pixels or 8x8 pixels grid within your graphics program (only if your software supports it).

Thanks heaps for the quick tutorial! I'll definitely use the 16 pixel grid, thanks a ton Smile
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RE: Pokemon Emerald water/sand crashing animations - by lopu - 11-21-2022, 07:31 PM

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