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(Wishing to start- Also a NEWB-) Disney DreamLight Valley - Project
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For starters, you'll need Asset Studio; you'll need it and the .net framework from Microsoft that matches the version you chose. Net472 needs .net472, Net5 needs .net5, etc. You can find them on MS's website. Once you've got that and Asset Studio is running, go to Options > Specify Unity Version.  You can find the version for the game in [GAME INSTALL LOCATION]/Data/Resources/unity_builtin_extra. Open it in Notepad/Notepad++; I forget the number, but it'll be clear among all the odd characters and start with 2020. Once the version's plugged in to Asset Studio, go to File > Load Folder and...well, start going through the folders that have .bundle files in them, because that's where all the models and textures are. If I remember correctly,  NPCs are in the folder that has Character_Visuals in the name, but the maps are going to be split up into lots of parts; the Atlantis section, small as it was, was split into...oh, 15+ odd pieces, so. Happy sorting!
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RE: (Wishing to start- Also a NEWB-) Disney DreamLight Valley - Project - by saratogaroad - 11-25-2022, 04:54 PM

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