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Question about Map/Tileset Rips
#4
You can expect some Trials of Mana tilesets in the future, since the game has an easy-to-use editor for that (MapJester).

But in general, there is always stuff missing from games and it depends on the fanbase how many love it receives. Look at Super Mario World, Angelique, Chrono Trigger or Donkey Kong Country, there is almost everything there. But for Dragon Quest, we even miss IV and VI as an entry, so there is a lot of work to do.
And even the big games who received substantial rips in the past are not automatically "done", since some of these sheets are very old and outdated (missing frames, faulty palette, mash-ups of random sprites and tiles, etc.).

If you want to participate and do some Dragon Quest V, I reccommend a walk through walls code, in this case DD6D-6FDD
https://www.almarsguides.com/retro/walkt...GameGenie/
https://www.almarsguides.com/retro/walkt...ionReplay/
https://gamefaqs.gamespot.com/boards/588...e/56181328
If you already know the game, you can use codes to progress faster, make quicksaves all over the place and sort them into folders to quickly access every map or dungeon in the game. Of course it's easier if you have a worldmap and convenient transportation / teleportation mechanics.

As for other sites like vgmaps:
https://vgmaps.com/Atlas/SuperNES/index....agonQuestV
Since the rippers write on the map, like item or enemy locations or even door connections, their content wouldn't be accepted here. Sprites like npcs, items or enemies have to be deleted too since they belong on other sheets and are not map-specific.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Yawackhary, Mooshry


Messages In This Thread
Question about Map/Tileset Rips - by Mooshry - 08-21-2022, 10:16 PM
RE: Question about Map/Tileset Rips - by Dazz - 08-22-2022, 04:46 AM
RE: Question about Map/Tileset Rips - by Petie - 08-22-2022, 10:17 AM
RE: Question about Map/Tileset Rips - by Barack Obama - 08-22-2022, 12:42 PM

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