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Question about the bcmdl files of a game
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(02-26-2022, 02:20 PM)CreativelyNamedUser Wrote: Try using Switch Toolbox to export the model (click on the file in the Models folder and press Ctrl + E), then import it into Blender. The sample file seems to have some of the model data broken when it was exported, so maybe just try some different files to see what works, and make sure to use the .out files (those are decompressed) - otherwise you might just have to make do with the textures.

Thanks it worked. Exported all of the models
Unfortunately: 
  • All of them are not rigged to the skeleton [fine by me]
  • All of them lost their skeleton and material animation [fine by me]

  • Two of the files has part of their mesh corrupted(attached) [not good]


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