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Problems with the Debug mode of Cyber Knight II (SNES)
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(01-27-2022, 01:46 PM)Yawackhary Wrote: You haven't done anything wrong as the instructions on TCRF are rather incomplete.

Basically you have to start the game, do the name entry and after watching the opening, you get onto the ship. So that'll take you a few minutes to get there if you don't fast forward. There are two options that come up. According to here, you press Y however if that doesn't work, press B so it displays that background then press Y. After getting to that part, you should make a save state so you wouldn't have to do that over and over again.

As a note, I used the Action Replay code and used bsnes-plus. Using ZSNES in this day and age isn't really recommended when there are more accurate and better options out there. Plus using bsnes-plus (or BizHawk), you'll be able to rip the backgrounds, character portraits and other sprites too.

Update: After going through the debug mode, there is some bad news. It only loads the first sprite of an animation as the battle sprites are animated. TCRF doesn't mention this. Ripping through the ROM is no use as it is compressed.

Yea that only the first sprite of the characters and enemies can be loaded over the Debug menu is kind of a bummer, but thx for your help anyway.  Thumbs Up
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RE: Problems with the Debug mode of Cyber Knight II (SNES) - by Nadia - 01-28-2022, 05:11 AM

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