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Models from various Dragon Ball games.
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Hey there, there is a script, that should work with Battle of Z models, which I was using for Sword Art Online Lost Song and Millenium Twilight, which are both running in the same engine as Dragon Ball Battle of Z. (Both Blender 2.49 and preferably 2.79 are a requirement, if you want to export the rigged model as dae and fbx files)

You can find the script over on Zenhax. From sample files I've received for stages from that game, I can confirm, that it does work with at least some, if not all stages.

Since the script requires you to use Blender 2.49, you can't just directly export the models as fbx or collada files, instead just save the file as a new blend file and open it in 2.79. From there you can export it as fbx and dae. The reason why I specifically recommend 2.79 over 2.80 and above is the change in the default renderer and the loss of material setups, when opening older blend files.

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RE: Models from various Dragon Ball games. - by KurainoOni - 01-24-2022, 08:32 PM

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