09-17-2022, 02:06 PM
Hi @HeroArts - I've only just seen your response! That's really interesting... Hmm.
In case it's of interest to you or @Nooga , I put the question of why there were so many parts of the model to some coders on a GameDev Reddit, eventually getting the attention of someone who had experience working on the NDS (by the name of HaskellHystericMonad). If you look at the rest of the replies, the majority opinion seem to be that they're blend/morph shapes. Sadly, there's no 100% conclusive answer to the situation... but it might be an interesting read, anyhow.
Thanks for the notes, folks!
In case it's of interest to you or @Nooga , I put the question of why there were so many parts of the model to some coders on a GameDev Reddit, eventually getting the attention of someone who had experience working on the NDS (by the name of HaskellHystericMonad). If you look at the rest of the replies, the majority opinion seem to be that they're blend/morph shapes. Sadly, there's no 100% conclusive answer to the situation... but it might be an interesting read, anyhow.
Thanks for the notes, folks!