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PSX Fighting Game ripping help
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The hard method would be using Animget and making a complete sheet with all the frames (character + bg).

Then using PSX-VRAM with its savestate feature and making a save for every single frame and extracting it. The already existing sheet serves as a reference for you to not miss any sprites.

Quote:the graphics shown on the PSX-vram program DO NOT match up with the ones in the savestate.
That's normal, the graphics for Guilty Gear (PSX) are also distorted and look clearer than ingame. This is probably due to fighters being able to go in different directions and therefore zooming the screen in and out.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Messages In This Thread
PSX Fighting Game ripping help - by Lukebarz - 12-08-2021, 06:32 AM
RE: PSX Fighting Game ripping help - by Kanbei - 12-14-2021, 02:26 AM
RE: PSX Fighting Game ripping help - by Barack Obama - 12-14-2021, 03:45 PM

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