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PSX Fighting Game ripping help
#1
Greetings everyone! This is my first post on the forum, so forgive me if there's some janky formatting to my post.

To cut to the chase, I was recently made aware that the Japan exclusive Real Bout Garou Densetsu Special Dominated Mind has an exclusive character in the form of the final boss "White".

[Image: NaaDEX3.gif]

The character can be selected via cheat code and doesn't have a bunch of moves, so I thought it would be a feasible project to make a sheet out of, and I've managed fine so far by using BizHawk's screenshot feature and Paint.net.

BUT, some frames are impossible to get a clean rip of unless I use the PSX-vram method with ePSXe save states, and there lie 2 big problems I've come across:

  1. Trying to use ePSXe's savestate feature has been a pain in the butt thanks to the lack of frameskipping features, and even if I set the FPS limit to 1, the program bugs out and becomes very unresponsive, making trying to get the timing right for a savestate nigh impossible.
  2. Even if I manage to get a good savestate, to my shock and dismay the graphics shown on the PSX-vram program DO NOT match up with the ones in the savestate.

[Image: GKJaH4a.png]

In the image above for example, the screenshot/savestate preview shows the frame I want to get a hold of, BUT, when I checked the graphics in the work area by hand (in the lower left corner), they show a different (if similar) frame I already got a clean rip of by hand!


So, that's the crux of my problem, which is why I've posted here for help:

Am I doing something wrong? Is there a more reliable method/program I don't know of? Should I just give up in this exercise of frustration?
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Messages In This Thread
PSX Fighting Game ripping help - by Lukebarz - 12-08-2021, 06:32 AM
RE: PSX Fighting Game ripping help - by Kanbei - 12-14-2021, 02:26 AM

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