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1080 Avalanche ripping help
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Ok, so I have developed my own way of getting the model. I realized I can use a newer version of Ninja Ripper to directly get the models and textures. You can use the program to open the Dolphin emulator and run 1080 Avalanche and capture the scene. It only captures by frame, so it's technically not the actual geo file, it's just the model at that certain point. In order to open the extracted files, you have to install any of the add-ons to import them to blender, Maya, etc. and those scripts are in the ninja ripper install folder(the Blender one is a zip folder, no need to extract). The issues are that it captures the whole map as well, and the scale is so big, the texture capture isn't consistent enough and I ran into problems where the wrong textures got mapped to the object files, usually just the character models. So I had to take multiple captures until I got all the right textures, and manually changed them. I compared my rip of Akari, to the one on VG, and they both contained the same amount of textures and objects(13 of them) mine wasn't as smooth as the VG one, and it was also more squished. 
This was yesterday, but today I'm pretty sure I found what he used to get the model. In the obj and mtl file it stated inst3D was used. I found that there was a unity add-on called gamedraw, and one of the tools was called INST3D, which creates a 3d model based on multiple 2d textures. I'm not sure what the complete process was, but this is all I got. The problem is that it was only released for a year or something in 2013, and I could not find a way to get the addon.

(07-25-2023, 08:21 AM)Metal_String Wrote: Ok, so I have developed my own way of getting the model. I realized I can use a newer version of Ninja Ripper to directly get the models and textures. You can use the program to open the Dolphin emulator and run 1080 Avalanche and capture the scene. It only captures by frame, so it's technically not the actual geo file, it's just the model at that certain point. In order to open the extracted files, you have to install any of the add-ons to import them to blender, Maya, etc. and those scripts are in the ninja ripper install folder(the Blender one is a zip folder, no need to extract). The issues are that it captures the whole map as well, and the scale is so big, the texture capture isn't consistent enough and I ran into problems where the wrong textures got mapped to the object files, usually just the character models. So I had to take multiple captures until I got all the right textures, and manually changed them. I compared my rip of Akari, to the one on VG, and they both contained the same amount of textures and objects(13 of them) mine wasn't as smooth as the VG one, and it was also more squished. 
This was yesterday, but today I'm pretty sure I found what he used to get the model. In the obj and mtl file it stated inst3D was used. I found that there was a unity add-on called gamedraw, and one of the tools was called INST3D, which creates a 3d model based on multiple 2d textures. I'm not sure what the complete process was, but this is all I got. The problem is that it was only released for a year or something in 2013, and I could not find a way to get the addon.

https://youtu.be/9eFGj9FgfW8 is the video where I found inst3d/gamedraw
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1080 Avalanche ripping help - by drybonesbxbe - 11-28-2021, 06:43 PM
RE: 1080 Avalanche ripping help - by Metal_String - 07-24-2023, 12:34 PM
RE: 1080 Avalanche ripping help - by Metal_String - 07-25-2023, 08:21 AM

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