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WarioWare Gold's LZ77 and DAT files
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So a while ago, I was able find a way to decompress the LZ77 file. I was having trouble learning how to use dsdecmp, so I put that problem aside to work on something else. And while I was learning how to decompress Paper Mario: Sticker Star's BCREZ files, I found out the set of tools I had also worked with WarioWare Gold's LZ77 file.

In case anyone ever stumbles across this thread wanting to know how to decompress WarioWare Gold's LZ77 files, here's how I did it:
  • First, download these tools.
  • Next, open the command prompt, drag-and-drop "lzx.exe" onto the command prompt, type "-d", and drag-and-drop one of WarioWare Gold's LZ77 files onto the command prompt (the line should look like this: "[FILE LOCATION]\lzx.exe -d [FILE LOCATION]\Lyt.arc.lz77").
  • After that, press enter and the command prompt should decompress the file.

However, my problem isn't solved just yet. Whenever I open the BFLIM files inside the LZ77 file with Switch Toolbox, it either loads up scrambled images or doesn't load anything.
Here's an example of what I'm talking about (the sprite below is from Pro Bowling):
   

If anyone knows how to properly open and extract the BFLIM files, I would definitely appreciate it. And it would also make ripping sprites from WarioWare Gold much easier, LOL.

Here's the decompressed LZ77 file in case anyone is interested in helping:

.zip   MarioBros.zip (Size: 9.92 KB / Downloads: 84)

(Until my problem is solved, I'm going to stick to texture dumping with Citra like I've done with most of my WarioWare Gold rips.)
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RE: WarioWare Gold's LZ77 and DAT files - by DogToon64 - 12-30-2021, 05:53 PM

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