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[help plz] WarioWare Get It Together - Ripping In-Game 3D Models (and other stuff?)
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(10-11-2021, 12:13 AM)KJNanika Wrote: Looks like I was kinda slow, and OP managed to do 13 models on their own Content
Thanks OP for sharing! Holy smokes I'm sorry, didn't mean to make you upload the whole thing, I meant just 2 or 3 .bea files or whatever, haha. Your link might get removed, I'm guessing site policy is against a whole game upload. Maybe I'm wrong, anyway I'm sure passers-by will appreciate it.

I took a look at other characters. Some like Jimmy don't seem to need much/any transparency and are very straightforward. Also for anyone reading, in switch toolbox I got best results by exporting the model, then also going to the texture folder and exporting all textures from there. Just clicking "export textures" when exporting the model didn't grab all the textures, it seems in some cases. And from what I can tell, the texture you want to apply in blender in most cases will be the same name as the material name. For most textures you want to use the one with _bezel at the end of the name. I recommend starting with Jimmy and applying his blue hair to get an idea and get a feel for it. (If you do something wrong you'll know right away because it'll be brown or orange hair.)

Yeah I guess since it's a Nintendo game, it's automatically going to be popular with rippers. So lots of people probably have been jumping on it and digging into it. I didn't submit yet and I don't think OP did either. Haha. No worries, we're all on the same team. I guess I will keep an eye on the page and submit whatever isn't there, if anything. If nothing else I can share more of my work here, since I imagine it will be quite a while before they go live on models resource.

For transparency there's multiple ways to go about it. But what I do is change the material from opaque to alpha blend, then go to Shader/Node editing workflow, and add a transparent shader linked to a mix shader.

Connect the image texture's alpha to the alpha slot of the Principled BSDF. Output of BSDF goes to one of the bottom two slots of the mix shader. The transparent shader links to the other one of the bottom two slots on mix shader. The top slot of mix shader is left unlinked usually, but you can use the slider there to determine how transparent the whole effect is. Finally, connect the output of mix shader to the render output surface node. It can be a little tricky and takes some experimenting at first, but once you've done it once it's pretty easy. I'll try to share a screenshot of all this in a bit, since it's a lot easier to see than read.

Hopefully that helps anyone reading. Also earlier in this thread we were "fixing" 9-volt's T-pose by rotating parts 90 degrees, but after looking at other characters who don't need any rotation, he should probably be left that way. I haven't played the game but it looks like that's his default pose, riding a skateboard sideways. Sorry for the long reply but hopefully it's useful info.
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RE: [help plz] WarioWare Get It Together - Ripping In-Game 3D Models (and other stuff?) - by Boxy - 10-11-2021, 12:47 PM

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