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How to Find Models in .bin File ~ Spider-Man Shattered Dimensions DS
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(03-07-2021, 03:06 PM)scurest Wrote: Download apicula, unzip it, and put apicula.exe and Glob.bin in the same folder. Open a command prompt in that folder and run apicula.exe extract Glob.bin --output Glob-files. This scans Glob.bin for model/texture/animation files and puts any it finds in a new folder called Glob-files. I get 300 models or so.

Hi, I've been trying to do this in a similar game that also had that Glob.bin file and it just doesn't seem to want to work for me. This is the message I get every time I execute it (below). I'm not sure if it really has to do with the current version of Windows I have on my laptop or not, but if so, I had updated my laptop yesterday and am on version 21H1. I extracted Glob.bin via Tinke. Should probably also mention that I'm not an expert in CLI and have very little experience in it. I've also heard from the github page for apicula that I might need one of those Visual Studio Redistributable packages and I installed the latest version but upon seeing all these options on what to install I just wasn't sure if that actually was needed (and have since uninstalled it). Does anyone have any idea what might be wrong and how to approach it?


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RE: How to Find Models in .bin File ~ Spider-Man Shattered Dimensions DS - by PrincevonTwix - 08-04-2021, 06:27 PM

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