03-06-2021, 06:29 PM
Hello,
I've been trying to rip models from spider-man shattered dimensions ds recently. I opened the .nds file in tinke and found a few .bin files, one of them being Glob.bin which was 34.4 mb. I believe the model files might be in this .bin due to it take more than 90% of the space of the actual rom which is around 38 mb. I was told the models could be extracted from the .bin file through hex editing. The problem is I have no clue on how I can unpack the .bin by hex editing as I have never done any hex editing before. Is there another way to rip the models from the .bin file? If not, how can I unpack the .bin so I can get the models and animations from the game?
I've been trying to rip models from spider-man shattered dimensions ds recently. I opened the .nds file in tinke and found a few .bin files, one of them being Glob.bin which was 34.4 mb. I believe the model files might be in this .bin due to it take more than 90% of the space of the actual rom which is around 38 mb. I was told the models could be extracted from the .bin file through hex editing. The problem is I have no clue on how I can unpack the .bin by hex editing as I have never done any hex editing before. Is there another way to rip the models from the .bin file? If not, how can I unpack the .bin so I can get the models and animations from the game?