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Mega Man X is Ready to Rock! 100% Guide (w/Achievements) for the series!
#5
Sigma's cronies are dust, and I have a strat for the Arm Upgrade!  Tune in to see it all play out!

[Image: MMX1.png]

Part 4: Mega Man X1 (100% Guide)—Spark Mandrill, Flame Mammoth, Armored Armadillo (All Trophies)

ABOUT "MANDRILL 4TH & ARMADILLO 5TH":
This isn't safer, to be clear.  Octopus 4th & Chameleon 5th gets you the armor earlier.  It's just, you also get the Rolling Shield for the Angler Fish mini-bosses in Octopus, which kills them even faster than the Boomerang Cutters, and this route isn't *that* much more dangerous.  Plus, you also have Octopus' weakness weapon, if you're good at hitting him with it.  That's why I chose this route for my speedrun.

REGARDING CHAMELEON STING:
Each of the three prongs do twice the damage of what a LVL 1 shot would’ve done.  It starts as one blast before splitting off, so you need some distance to enjoy its full power.  This is the opposite of Shotgun Ice, where you want to be as close as possible.

REGARDING ELECTRIC SPARK:
This does 2 Damage to [1/2/4] enemies and 6 Damage to [2/4/5] enemies.  It will split into two, if it hits a wall, with both sparks doing the same amount of damage.

REGARDING FIRE WAVE:
Does 1 HP every two frames, but does not work underwater.

ENEMY LIST (Spark Mandrill): The three numbers are shots LVL 1, 2, & 3
Gun Volts (Big blue dudes): 16 HP (1/2/4)
Hotarions (Flying guys): 1 HP
Famingles (Flamingos): 8 HP (1/2/4)
Rush Roaders: 6 HP (1/2/4)
Turn Cannons (ceiling & floor mounts): 5 HP (1/2/4)
Mega Tortoises: 16 HP (1/2/4)
Ball De Vouxs: 4 HP (2/4/5)

ENEMY LIST (Flame Mammoth):
Scrap Robos (Blue guys with no legs): 8 HP (2/4/5)
Scrap (Dragon heads): 12 HP (2/4/5)
Sky Claws (Grabby guys): 2 HP (1/2/4) [These do not drop health]
Dig Labours: 8 HP (2/4/5)
Metall C-15s (Mettaurs): 2 HP (1/2/4)
Rolling Gabyoalls (Pipe guys): 1 HP (immune to all but Rolling Shield)
Hoganmers (Shield guys): 8 HP (1/2/4)

ENEMY LIST (Armored Armadillo):
Batton Bones (Regular bats): 2 HP (2/4/5)
Batton M-501 (Retro bat): 2 HP (2/4/5)
Famingles (Flamingos): 8 HP (1/2/4)
Metall C-15s (Mettaurs): 2 HP (1/2/4)
Spikies (Rolling balls): 2 HP (1/2/4; Will never die in one hit)
Dig Labours: 8 HP (2/4/5)
Metal Wings: 2 HP (2/4/5)

MINI-BOSSES:
Thunder Slimer (Mandrill): 48 HP (1/2/4)
Damage: 4 (Lightning), 5 (Contact)
Invincibility Frames:~ 0.116 seconds' worth (Storm Tornado=9-10 HP)

Mole Borers (Armadillo): 60 HP (1/2/4; Weak to Flame Wave.  Resists other weapons)
Damage:  2 (Contact) or Instant Death (Spikes)
Invincibility Frames:~ 0.083 seconds' worth (Storm Tornado=15 HP)

BOSSES:
Spark Mandrill:
HP: 32 (1/2/3)
Damage: 4 (Electric Spark), 6 (Dash Punch) 6 (Contact)
Invincibility Frames: 1 seconds' worth.

Flame Mammoth:
HP: 32 (1/1/2)
Damage: 0 (Oil), 2 (Fireballs), 2 (Fire Wave), 4 (Contact)
Invincibility Frames: 1 seconds' worth.

Armored Armadillo:
HP: 32 (1/1/1)
Damage: 4 (Head Beam), 6 (Roll), 6 (Contact)
Invincibility Frames: 1 seconds' worth.
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Messages In This Thread
RE: Mega Man X is Ready to Rock! 100% Guide (w/Achievements) for the series! - by Fionordequester - 02-26-2021, 05:06 PM

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