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League of Legends Wild Rift - Help with textures
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I don't know either exactly what goes where... but playing with the RGB channels on photoshop seems to me that each one of the 4 channels is an part of the texture.
I assume that de RED channel of the texture is the Metallic parts (because on Janna, MF and Ashe models it fits in perfectly)
GREEN and BLUE channel i don't have any idea, it dosen't fit in any node on blender Principled BSDF.


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RE: League of Legends Wild Rift - Help with textures - by Kauesr - 03-06-2021, 06:59 PM

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