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N64 Nemu plugin modeling help?
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My guess is that some parts may be culled out if you are not facing them when doing the 3d screen shot and that is why you have holes.

When you fill in the holes Blender may not know to what texture to display over the new face/tri at least it is that way with me and Blender 2.78c. So if this is the case you need to select the white face and in the UV/Image Editor load the image that the white face should be using.

Also a guess that the UV mapping for the new face/tri you made will be wrong so you will need to move some the UV vertexes around to get things to match.

I have used 3D Ripper DX with a DirectX based graphic plugin but I think the models had distortion problems.
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N64 Nemu plugin modeling help? - by Catstorm - 12-21-2020, 09:59 PM
RE: N64 Nemu plugin modeling help? - by AJD-262 - 12-21-2020, 10:24 PM
RE: N64 Nemu plugin modeling help? - by Catstorm - 12-26-2020, 04:18 PM
RE: N64 Nemu plugin modeling help? - by AJD-262 - 12-26-2020, 05:00 PM
RE: N64 Nemu plugin modeling help? - by Fengo - 12-28-2020, 03:20 PM
RE: N64 Nemu plugin modeling help? - by Rayved - 08-31-2021, 11:37 AM

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