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Animal Crossing: New Horizons - Setting Up Facial Textures in Blender
#16
The mix channels vary between model and material. Since this post is mostly dealing with the player model, I will use that. 

Eye

Alb
RGB - Diffuse
3 - Alpha - Color Blend

Mix
0 - Red - Blend
1 - Green - Occlusion
2 - Blue - Spec
3 - Alpha - Roughness


Mouth/Cheek/Skin

Alb
RGB - Diffuse

Mix
0 - Red - Blend / Mask
1 - Green - Occlusion
3 - Alpha - Roughness


Socks - Kinda similar to clothting properties, but not quite

AlbOry
RGB - Diffuse - Default

Mix
0 - Red - Transparency
1 - Green - Occlusion
2 - Blue - Edge Lighting Coordinate Color
3 - Alpha - Roughness
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Messages In This Thread
RE: Animal Crossing: New Horizons - Setting Up Facial Textures in Blender - by McSpazzy - 04-25-2021, 02:45 AM

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