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Super Mario World [Ripping All Levels]
[Image: w6TYCxo.png]
WIP, added more stuff.

- Not sure if the unused static berries are foreground or actual sprites. They're sitting in the sprite section of the VRAM, but use foreground palettes? More research is neccessary.
- Ludwig, Roy/Morton: boss room sprites
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-18-2020, 06:43 PM

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