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Super Mario World [Ripping All Levels]
Hopefully the last part for the sprite sheet:
[Image: KWsuEZs.png]
Spin gate from Iggy's castle, 16 frames.

Edit: Foreground gate exists, but vanishes when Mario knocks on it. The sprite gate animation appears at the same time and plays until frame 8, then reverses its animation and adds a bonus frame to match the foreground gate. The sprite gate then vanishes and the foreground gate pops back in.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 12-10-2020, 04:25 PM

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