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Super Mario World [Ripping All Levels]
#31
Added:
- Koopa Enemies

Re-ripped the Super Koopa completely, since it was missing the beige cape and also had problems with the colours. I wasn't able to recolour it since a few frames had a slightly different palette, not observable with the eye. This is why every frame had to be new.

I also deleted every frame which isn't used in the game, except the ones where I explicitly stated that they were unused (shell frames). If somebody really wants them, then they have palettes on the sheet for easy recolouring.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Super Mario World [Ripping All Levels] - by Barack Obama - 11-15-2020, 03:20 PM

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