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Mega Man X3 (August 9th Prototype) Ripping Help
#8
Here you go:
https://tcrf.net/Proto:Mega_Man_X3_(SNES...r._Doppler

Quote:In the August 9th build, going through the boss shutters loads Blast Hornet's tiles instead of Vile's Ride Armor. To load the correct tiles, use Pro Action Replay (PAR) code 7E1E6914 to extend the right camera boundary. Then, activate free-movement mode, position the camera vertically such that the boss shutters are halfway off the screen, then go right.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Mega Man X3 (August 9th Prototype) Ripping Help - by Barack Obama - 10-02-2020, 01:26 PM

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