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Ripping from No Straight Roads (PC)
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Hi,

I'm working on trying to get the character models out of No Straight Roads with uModel/UE Viewer. I have essentially 0 experience with 3D modeling, so this might be very simple. The textures and meshes are stored in different parts of the directory, not together. Maybe because of this, UE Viewer doesn't detect the textures as being textures and won't apply them to the model. It'll pull up the character correctly with what I'd guess is its UV sheet overlayed, but won't import or apply the textures at all. Is there a way to do this inside of uModel without having to export it all and reassemble it in Blender every time to check it?

(Also, another stupid question: The file naming conventions in NSR confuse me a little. For example, Tila has "Phat_05_TCH_Tila.uasset", "SK_05(etc.)", and "Skel_05(etc.)". SK contains what UE Viewer understands as the skeleton. What might the others have?)

Thanks so much for any help! Big Grin
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Ripping from No Straight Roads (PC) - by cloakedpurge - 09-22-2020, 12:19 PM

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