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Attempting to open .enc files from Moero Crystal H
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(09-25-2020, 01:34 AM)Anonymity Tony Wrote: -No solid information here, sorry-

You can probably tell there's some weird compression fckery going on. There are runs of recognizable text strings presumably coming from the cl3 format that seem to be prefixed with a byte that has something to do with the character length (sometimes it's length - 0x3, other times it's length - 0x12, seems inconsistent)
I think you can maybe assume the actual file data starts at 0x40, and maybe 0xC is the uncompressed payload length.

If there's even the slightest chance you could find plaintext references to any known compression algorithm in the game's binary, from text that comes from debug errors or whatever, that might be worth a go.

Thanks for the reply, i did get a ram dump of the game from my nintendo switch, i might be able to find what i need from there, as its likely that the algorithm function is loaded into memory as i took the ram dump when these files are likely required, since they have the makings of character texture data, having some of the same file names as the uncompressed texture data in another part of the game. So, i'll see if i can figure out what is going on through that, but i'm sure it'll take me a while, also sorry for the late reply, classes started up and it's taking up a lot of my time.
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RE: Attempting to open .enc files from Moero Crystal H - by domx9200 - 09-26-2020, 01:26 AM

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