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Getting some models to display correctly in Blender 2.8+
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(06-05-2020, 08:32 PM)notyoshi Wrote: Edit: Hold on, there's a small problem; a few seams have popped up.
Seams like this happen because it's doing some blending with the pixels that are supposed to be outside the range of the face. I don't know if 2.8 has a better way to handle this but you can deal with it in two ways:
  1. Tweak the UVs until it's far enough away from the differently-coloured block that the blending is no longer visible.
  2. Disable texture blending.
You probably shouldn't be doing #1 on models you plan to submit; let the user decide whether that's how they want to fix it.
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RE: Getting some models to display correctly in Blender 2.8+ - by Sir Teatei Moonlight - 06-05-2020, 11:04 PM

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