06-28-2020, 11:11 PM
so this is interesting: apparently the lines in Riki's fur are blurred in real-time from a speckled texture and a "VEL" texture
looks like it's channelled, red+green is direction (red vertical green horizontal? not yet certain) and blue is intensity
might have to write a Python script to create an optional "result" texture out of these, I dunno if Blender can deal with this sort of thing by itself
looks like it's channelled, red+green is direction (red vertical green horizontal? not yet certain) and blue is intensity
might have to write a Python script to create an optional "result" texture out of these, I dunno if Blender can deal with this sort of thing by itself