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Disable Transparency on SNES Sprites?
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Sprites in a grid are useful if you have an entire box around the character:
https://www.spriters-resource.com/playst...eet/40337/

Just the 8x8 boxes from the MemViewer which you put together to form the sprite are not really neccessary, they are essentially the same as frames placed by hand. This method gives you proof that you put the character correctly together (since the 8x8 boxes have to align to each other), though.

The only other advantages are possible unused frames, clean & separated sprites without effects and gadgets plus a correct palette. Of course you have to capture Luke with zsnes anyway, since the tile viewer doesn't give you the correct frame order.

I would try to search the ROM per MemViewer/PalViewer in vSNES first, usually you can see all tiles and sprites. You can only choose from the palettes which you have on screen when you made the quicksave.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Disable Transparency on SNES Sprites? - by Barack Obama - 05-24-2020, 02:40 PM

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