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[Tutorial] Ripping Guide for Animal Crossing New Horizons
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(04-18-2020, 12:14 PM)sectoid Wrote:
(04-18-2020, 12:02 PM)kouglov Wrote:
(04-15-2020, 11:28 AM)Username123 Wrote: Files that you need for this Guide:
NSC Builder - https://github.com/julesontheroad/NSC_BUILDER/releases
An Animal Crossing New Horizons .xci or .nsp (Google for that)
Keys.txt (Google for prod.keys and rename it)
Switch Toolbox - https://github.com/KillzXGaming/Switch-T...TAL_LATEST

1. Unzip the NSC Builder and copy your keys.txt in the folder "ztools".
2. Open NSCB.bat and press "6" to enter the advanced mode. If it says "Getting NUTDB json" wait until it is finished.
    Then press "2" and select your .xci or .nsp. After selecting your file press "1" and then "4" to start the extraction process (this will take a while).
3. After it successfully finished, you can close the window and open the folder "NSCB_exctrated". The unpacked game files should now be there.
4. Now you can open the switch toolbox and use it to view and export most of the game files.

And yes, you can theoretically perform this process with any other switch game, but unfortunately I couldn't manage to extract data from game updates. So let me know if you can do it.

So far, I couldn't extract files from the updates nca file too.I think it is the one containing characters models, wich could explain why they pushed it day one.

Wait, so the base file doesn't contain the villager models? Damn.

I think not. I've explored everything of the 7Gb, and there is no model or texture of villagers or NPC in sight.

Edit : for an unknown reason, not all content of model folder was extracted. See my last post on this.
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Messages In This Thread
RE: [Tutorial] Ripping Guide for Animal Crossing New Horizons - by kouglov - 04-18-2020, 12:23 PM
How to fit the animation in NPC? - by chomil96 - 12-07-2021, 03:37 AM

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