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Trying to rip models from PS3 .xxx files
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(10-17-2019, 08:53 PM)RiffRaff1138 Wrote: Those games all run on some version of the Unreal engine. From what I've seen, Unreal .pkg files get renamed to .xxx for the Playstation versions for some reason. They should be readable with Gildor's UE Viewer, though you will need to use the -ps3 command line option so it knows they're in PS3 format.

Unfortunately this seems to be the only stuff i come up with this error message if i select the entire folder with all the parts

Example
"Unable to read 1 bytes at pos=0x1760511C

FFileReader::Serialize:File=TexturesT.tfc <- FArchive::ByteOrderSerialize <- FCompressedChunkHeader<<:pos=1760511C <- appReadCompressedChunk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=Transformers - Dark of The Moon [BLES01169] Part 4/PS3_GAME/USRDIR/TransGame/CookedPS3/TexturesT.tfc Mip=0 <- UTexture2D::GetTextureData:RB_SoldierHatchbackAArmor_Cust_MASK <- Upload2D:Texture2D'RB_SoldierHatchbackAArmor_Cust_MASK' <- UTexture2D::Bind <- UUnrealMaterial::SetMaterial:RB_SoldierHatchbackAArmor_Cust_MASK <- CUmodelApp::Draw3D:Obj=Texture2D'RB_SoldierHatchbackAArmor_Cust_MASK' <- CApplication::Display <- VisualizerLoop <- Main:umodel_build=1118"

or i come up with this if i choose the specific folder that contains all the sounds, models, etc  

[Image: 366277dd51b93bc3d105fe6a23d8dad5]
https://gyazo.com/366277dd51b93bc3d105fe6a23d8dad5

so uhm would getting the stuff from the xbox 360 version be any easier? or should i stick and figure out this ps3 stuff
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RE: Trying to rip models from PS3 .xxx files - by Plamz Doom - 10-18-2019, 08:12 PM

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