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Regarding models from "Super Dragonball Heroes: World Mission"
#6
Is there any sure-fire way to extract the models with textures that have the proper names? I understand the emdfbx tool is for the model stuff, but the emb tool makes the textures a mess, calling them all "DATA###", which is not helpful for other programs like Blender. Sometimes it's very easy to figure out what textures belong to which mesh, but other times it's a total gamble.
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RE: Regarding models from "Super Dragonball Heroes: World Mission" - by Vladabdf - 06-11-2020, 02:51 AM

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