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Regarding models from "Super Dragonball Heroes: World Mission"
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(10-15-2019, 04:28 PM)NotSoRed Wrote: When dragging your files onto emdfbx.exe to extract, make sure you also extract all your files with the "bc***l00.ean" file. This is very important and should help with most if not all character models.
Doesn't seem to work with Hit.
Also, I tested Goku and it seems that it exports the armature lower on the Z-axis, resulting into a broken model with a de-sync between the mesh and armature.
Which means with Goku it's better to use the motion files instead.
We should need more models, so I'm trying my best to help with new rips.
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RE: Regarding models from "Super Dragonball Heroes: World Mission" - by Yarnman - 04-12-2020, 12:34 PM

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