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Tonic Trouble Special Edition - MPEG-like file decoding (extracted from .MPX archive)
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Hello!

I look for help with decoding game audio file (sample):
https://yadi.sk/d/4-a8Fo2d_7iE2A


The file have "2RUS" in the beginning of the file (header?) probably responsible for Stereo (or 1RUS for mono).

It's probably some custom variant of MPEG, and presumably 16 bit 44kHz.


I tried to decode linked file on the top, with all tools listed here:

https://raymanpc.com/forum/viewtopic.php?f=89&t=24138&p=1125395#p1125395
(beside those from link on ngemu.com) and no result, or only noise.

It's extracted from MPX files with CSB relevant file with QuickBMS script written by Luigi:
https://aluigi.altervista.org/papers/quickbms.zip
https://aluigi.altervista.org/bms/tonic_...sb_mpx.bms

Inside MPX archive there were many similar segments with filenames corresponding to game levels (sound file from there is attached above).

More details (and game library responsible for decoding) provided here:
https://forum.xentax.com/viewtopic.php?p=92056
and a bit here (but more about messing with game's music decoding):
https://raymanpc.com/forum/viewtopic.php?f=66&t=5981&start=80#p1183661
https://raymanpc.com/forum/viewtopic.php...0#p1156934



Or do you know where I could find people willing to look at this?
There were attempts with HCS, Xentax, Zenhax, VGMStream github, snailrush (Psound creator), dragon unpacker creator, and no luck.

Regards
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Tonic Trouble Special Edition - MPEG-like file decoding (extracted from .MPX archive) - by deton24 - 09-10-2019, 04:37 PM

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