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Blender problems i need soled
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Given the absence of the hemi lamp in my version of blender, I had to resort of using a No shadow Emission shader to get the flat rendering i needed. Unfortunately I have a new problem. The Transparency is lost

[Image: oau4g0fr2qi31.png]

The Shader causes the transparent backgrounds of some of the texture maps to become opeque with solid black background filling the void. I need help on this because i dont know how to restore transparency. it's not like this in the 3d viewport
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Blender problems i need soled - by Acenos - 08-25-2019, 11:53 PM
RE: Blender problems i need soled - by dionn1993 - 09-10-2019, 07:58 PM
RE: Blender problems i need soled - by Yan - 01-19-2020, 08:55 PM

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