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PSX game 3D model extraction with Cheat Engine?
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Huh. I tried PSXPrev on another computer today and guess what - it found no .TMD files.

It can well be the models are some other format than the usual TMD....if they're stored at all as files instead of compiled code. I wonder what's the memory address start and end for GTE in no$psx. Gonna have to check tomorrow if the no$psx docs say anything about it.

I asked Friedslick6 many weeks ago about this and basically the idea is apparently to find what the Direct Memory Access is transferring to GTE per frame..anyone have ideas about how this is to be done? So much I do know that Cheat Engine on an emulator running the game is needed but nothing else really.
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RE: PSX game 3D model extraction with Cheat Engine? - by Samppu - 07-15-2019, 03:36 PM

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